Amaru Trailers

We cut game trailers and reels — announce, gameplay, launch and shorts for indie games. From the Mantaro Valley… to the world.

The work

Trailers

LAN Party Adventures

Official Sandbox Trailer

Retail Hell

Launch Trailer

Phillip

Teaser · Peru

Chained Beast

Friendslop Trailer

Short & loud

Reels

What we cut

Every stage of your launch

Stage 01

Announce

The first thirty seconds the world sees of your game. Hook first, logo last.

Stage 02

Gameplay

Clean capture, real mechanics, no fake slices. Cut for your Steam page's autoplay.

Stage 03

Launch

The big one. Story, systems and stakes in ninety seconds, timed to the beat.

Stage 04

Shorts & Reels

Vertical cuts for Shorts, TikTok and Reels — your trailer reborn to keep the game alive in the feed.

The duo

Two friends, one editing bay

We grew up between the chicha posters of Huancayo and the arcade down the block. Now we cut game trailers the same way both taught us: loud colors, perfect timing.

Fred Contreras

Editor

The hands on the timeline — capture, cut, sound and motion graphics.

Luis Wong

Studio manager

Runs the studio — clients, planning and making sure every trailer ships on time.

Contact

Shipping a game?

Announce, gameplay, launch or accolades — tell us about your game and we'll cut it loud.

Write to us